![]() ![]() Do NOT research blunderbuss and great coat until Fortress when you have food to spare. Build a market, and research all possible upgrades to gathering rates. Checkpoint just before advancing: 8 CdBs on food, 6-8 CdBs on wood. At the stage where you have 800 food, advance with 400 wood politician! (Should be around 5 minutes) It will allow you to advance as soon as possible, while keeping the Town Centre busy at all times. Please make sure that you only have one CdB in the production queue line in the Town Centre, and remember to click to build another one just before the previous CdB pops out. Now that you have 8 CdBs hunting, start producing CdBs and put them on wood. Checkpoint: 8 CdBs on food and 1 on wood Continue to produce CdBs unless advancing. Put the first three CdBs you produce onto food (hunting). Start building the first CdB as soon as possible. Use your explorer and native scout to explore in different directions, picking up treasures as you wish (make sure explorer does not die). (After he has finished collecting the crates, build a house and put him on wood) Send the remaining CdB on the food crate. Although you only advance into Colonial at around 5-6 minutes and Fortress at around 10-12 minutes, I believe that this is a more effective strategy since it provides a strong economic foundation. This is what I refer to as the Economical Advance, and is my preferred tactic. Refer to other French Fast Fortress strategies, and when in Fortress, build up the other two Town Centres as soon as possible, and continuously pump out CdBs. There are two ways to do this, but I'm not sure which one may be better. In other words, build to the CdB limit as soon as possible. The most important thing for no rush games is to get your economy to maximum potential as soon as possible. However, the French can spam cuirassiers, dragoons, musketeers, halbediers and skirmishers, which provide more flexibility. The only units that you may think of spamming are halbediers, skirmishers, ruyters (and maybe hussars), all of which can be easily countered. The answer is, the Dutch does not have a wide variety of strong units. Some of you may ask why not use the Dutch, because they have a possible 150 population spaces to dedicate to the army. The main reason why I believe that the French are one of the best no rush civilisations, is that it has an extremely strong economy, and it has a possible 120 population spaces to dedicate to the army (normal civilisations only have 100). The second thing is that the civilisation that you use has to have a wide range of strong units, that are flexible when you need to suddenly change tactics when faced with differing situations. ![]() It is important to have the strongest economy possible, therefore you may be able to spam many units with ease, allowing you to continually attack/defend the enemy. One of the most important facets for no rush games is economy. This is my first strategy, and I do apologise if it isn't as good as some of you may hope. Seeing the meteoric rise of many "no rush" games around (and the lack of strategies for them), I decided to create a no rush strategy for the french.
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